You travel around a bunch of train stations ( the operative word of the game is "locomotive", imagery of them abounds in the game to a borderline fetishic degree), talking to the scientists at their secret laboratories, and under the Sensorama's influence you begin helping them, gathering gizmos to complete a small-scale spaceship called the "Ark", which, supposedly, the scientists will use to fly up to the big one. You get assigned by your commanding officer, Theodore Slowslop, to investigate the scientists again. Prior to the game, however, you get subjected to the Sensorama yourself, and the rest of the game is played under its influence. The nation became suspicious of the scientists and has a secret agent investigate them. So they hacked into the Sensorama so that those subjected to it would obey Horselover instead. However, the scientists spotted at the observatory a comet approaching the earth, along with a mysterious giant spaceship, and realized the world was going to end and that the spaceship was there to rescue those who would come. As far as anyone can tell the nation comissioned this group of seven scientists (headed by Horselover Frost) to build a Mind Control Device called "Sensorama" to brainwash dissidents. A lot of it is left to interpretation or told only by inference. The plot is quite esoteric and ambiguous. The game is set within a Diesel Punk nation called "The Empire", ruled by dictator Paulo Orlovsky, that feels and looks similiar to that of George Orwell's Nineteen Eighty-Four. In 1998, a better-known remake of the game titled Gadget: Past as Future was released by Cryo Interactive. Gadget: Invention, Travel, & Adventure is a point and click video game (though honestly more of a Visual Novel) directed by Haruhiko Shono and first released by Synergy Interactive in 1993.
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